Generative Art in Swift
I didn’t want to simply port Processing into Swift, someone’s already done that. Instead I wanted to make a Swifty-er version that was more protocol and object oriented. Today I got it to a state where it’s functional and I’m happy with how it’s implemented.
I tried several methods to figure out the angles. Initially I wanted to use vectors, but bailed on it (because I hadn’t implemented all of the vector math required for the operations) and decided that I should be able to use Pythagorean’s theorem to make a triangle from the line and calculate the angles. This initially worked, but ended up with far too many edge cases, everything from which way the line sloped, to horizontal and vertical lines.
Eventually I went back to the vector math. I knew that it was something that was possible, easy even, because of an example demonstrating non-orthogonal reflection from P5.js. After adding some more vector math operations I was able to reliable determine the angle perpendicular to the Fresnel lens line. This also gave the lens a single direction; it acts as a Fresnel from one side, and a collimating mirror from the other.